About this integration
Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware
- Transport
- stdio
- Authentication
- none
- Initial setup
- none
- Runtime
- unattended
- Evidence
- documented
- Version
- 0.2.0
- Package
- aseprite-live-mcp
- Last compatibility test
- Not independently tested
Connect your agent
aseprite-live-mcpPinned publisher README and Python console-script manifest reviewed. Documentation-level qualification only; package, Aseprite binary, live bridge, and arbitrary-Lua escape hatch were not executed or security-audited.
Capabilities: Edit Aseprite files in headless batch mode, Drive a live Aseprite editor through an optional local bridge, Create, inspect, transform, validate, and export pixel-art assets
Connected profiles
Additional details
io.github.oaktreegames/aseprite-live-mcp
Source ↗ · Checked 2026-09-170.2.0
Source ↗ · Checked 2026-09-17CC0-1.0; package licenses are separate
Source ↗ · Checked 2026-09-17pypi
Source ↗ · Checked 2026-09-17aseprite-live-mcp
Source ↗ · Checked 2026-09-190.2.0
Source ↗ · Checked 2026-09-19Publisher explicitly documents headless Aseprite batch operation and a client-launched Python MCP server; live-editor mode has additional local bridge steps.
Source ↗ · Checked 2026-09-19Headless mode documents only Python 3.10+ and Aseprite 1.3+ as requirements and no service authentication; live-editor mode separately asks the user to trust the local bridge script.
Source ↗ · Checked 2026-09-19Local stdio clients launch uvx aseprite-live-mcp, with optional ASEPRITE_MCP_BACKEND and ASEPRITE_PATH environment settings.
Source ↗ · Checked 2026-09-19Publisher documentation reviewed; package and integration endpoint not executed or independently security-audited.
Source ↗ · Checked 2026-09-19