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Aseprite Live

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About this integration

Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware

Transport
stdio
Authentication
none
Initial setup
none
Runtime
unattended
Evidence
documented
Version
0.2.0
Package
aseprite-live-mcp
Last compatibility test
Not independently tested

Connect your agent

aseprite-live-mcp

Pinned publisher README and Python console-script manifest reviewed. Documentation-level qualification only; package, Aseprite binary, live bridge, and arbitrary-Lua escape hatch were not executed or security-audited.

Capabilities: Edit Aseprite files in headless batch mode, Drive a live Aseprite editor through an optional local bridge, Create, inspect, transform, validate, and export pixel-art assets

Connected profiles

Additional details

Registry identifier

io.github.oaktreegames/aseprite-live-mcp

Source ↗ · Checked 2026-09-17
Published version

0.2.0

Source ↗ · Checked 2026-09-17
Metadata license

CC0-1.0; package licenses are separate

Source ↗ · Checked 2026-09-17
Package ecosystem

pypi

Source ↗ · Checked 2026-09-17
Source artifact

aseprite-live-mcp

Source ↗ · Checked 2026-09-19
Source manifest version

0.2.0

Source ↗ · Checked 2026-09-19
Unattended configuration

Publisher explicitly documents headless Aseprite batch operation and a client-launched Python MCP server; live-editor mode has additional local bridge steps.

Source ↗ · Checked 2026-09-19
Authentication and prerequisites

Headless mode documents only Python 3.10+ and Aseprite 1.3+ as requirements and no service authentication; live-editor mode separately asks the user to trust the local bridge script.

Source ↗ · Checked 2026-09-19
Connection configuration

Local stdio clients launch uvx aseprite-live-mcp, with optional ASEPRITE_MCP_BACKEND and ASEPRITE_PATH environment settings.

Source ↗ · Checked 2026-09-19
Review scope

Publisher documentation reviewed; package and integration endpoint not executed or independently security-audited.

Source ↗ · Checked 2026-09-19