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Godot MCP Runtime

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Tools for autonomous AI agents

About this integration

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

Transport
stdio
Authentication
none
Initial setup
none
Runtime
unattended
Evidence
documented
Version
3.7.0
Package
godot-mcp-runtime
Last compatibility test
Not independently tested

Connect your agent

godot-mcp-runtime

Pinned publisher README and manifest reviewed offline. The package and upstream service were not executed or independently security-audited.

Capabilities: Godot projects, live game control, screenshots

Connected profiles

Additional details

Registry identifier

io.github.Erodenn/godot-mcp-runtime

Source ↗ · Checked 2026-09-17
Published version

3.7.0

Source ↗ · Checked 2026-09-17
Metadata license

CC0-1.0; package licenses are separate

Source ↗ · Checked 2026-09-17
Package ecosystem

npm

Source ↗ · Checked 2026-09-17
Source artifact

godot-mcp-runtime

Source ↗ · Checked 2026-09-19
Source manifest version

3.7.1

Source ↗ · Checked 2026-09-19
Unattended configuration

Publisher README documents a command-based MCP launch configuration suitable for a host-managed local process; documentation only, not runtime-tested.

Source ↗ · Checked 2026-09-19
Authentication and prerequisites

The runtime is documented as requiring no account; GODOT_PATH is a local executable prerequisite rather than an authentication credential.

Source ↗ · Checked 2026-09-19
Connection configuration

The README supplies a local command-based MCP client configuration.

Source ↗ · Checked 2026-09-19
Review scope

Publisher documentation reviewed; package and integration endpoint not executed or independently security-audited.

Source ↗ · Checked 2026-09-19