About this integration
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
- Transport
- stdio
- Authentication
- none
- Initial setup
- none
- Runtime
- unattended
- Evidence
- documented
- Version
- 3.7.0
- Package
- godot-mcp-runtime
- Last compatibility test
- Not independently tested
Connect your agent
godot-mcp-runtimePinned publisher README and manifest reviewed offline. The package and upstream service were not executed or independently security-audited.
Capabilities: Godot projects, live game control, screenshots
Connected profiles
Additional details
io.github.Erodenn/godot-mcp-runtime
Source ↗ · Checked 2026-09-173.7.0
Source ↗ · Checked 2026-09-17CC0-1.0; package licenses are separate
Source ↗ · Checked 2026-09-17npm
Source ↗ · Checked 2026-09-17godot-mcp-runtime
Source ↗ · Checked 2026-09-193.7.1
Source ↗ · Checked 2026-09-19Publisher README documents a command-based MCP launch configuration suitable for a host-managed local process; documentation only, not runtime-tested.
Source ↗ · Checked 2026-09-19The runtime is documented as requiring no account; GODOT_PATH is a local executable prerequisite rather than an authentication credential.
Source ↗ · Checked 2026-09-19The README supplies a local command-based MCP client configuration.
Source ↗ · Checked 2026-09-19Publisher documentation reviewed; package and integration endpoint not executed or independently security-audited.
Source ↗ · Checked 2026-09-19